Rally Art Review (PS5)

If you are a fan of racing games, there is no doubt that you have tried Need for Speed, Formula 1, and maybe Forza and Gran Turismo as well if you have a console.

In theory, these games are based on a very similar approach, whether they’re meant to be a racing simulator or just offer an arcade experience: master the art of rallying and shoot every little drop of engine performance under the hood. in a way that allows you to win as many races as possible.

Developer Funselektor Labs took this concept of mastering the art of rallying to a whole new level and ultimately created a standalone title out of it.

The simply called art of rallying, now also on PlayStation 5, features a very simple racing model that might not be everyone’s cup of tea at first, but certainly grows in you as you go. as you play it.

The first thing I noticed after launching the game were the amazingly awesome tunes. Unlike what you would expect from a racing game, the art of rallying does not focus on the sound of the engine but on turning the whole racing experience into a real art. And to do this, the development team turned to Tatreal for a collection of electronic mixes that sound surprisingly good.

I’m already a huge fan of electronic music, so I think the soundtrack in the art of rallying fits this game concept like a glove, especially considering the landscapes you’ll end up admiring while struggling to keep your car on the road.

Before we expand on this automotive mastery challenge, let’s talk a bit about the graphics. Everything you see in this game is ridiculously simple and ridiculously cool, so despite using a low-poly approach, the art of rallying looks really, really good. Again, it’s not meant to give you a racing simulation experience, but on the other hand, don’t be fooled by the graphics and be tempted to believe that this is a racing title. ‘arcade.

It doesn’t, and that’s where the real driving experience comes in.

First of all, the art of rallying is meant to take you back to the roots of racing, so the game lets you drive dozens of cars that competed in rallies in the 60’s, 70’s and 70’s. The stages of the rally take place on famous tracks from countries like Finland and Sardinia and obviously come with suitable landscapes to match each region.

But although it allows you to participate in historic races, you will not be behind the wheel of famous cars.

Not per se, at least, because the art of rallying does not use the real names of the cars for obvious reasons. But the vehicles it lets you drive, along with their design, allows any car enthusiast to determine which car they’re racing with. For example, the art of rallying the gorde is none other than the famous Renault 8 Gordini, the model which was born in 1964 at the Paris Motor Show and which ended up dominating races like the Tour de Corse and San Remo.

rally art

So in practice you don’t drive a famous car, but in theory you do, and that shouldn’t be a major inconvenience anyway. Each car comes with its own specs to the Gran Turismo, so depending on the rally you’re about to race in, be sure to pick the right model. It might be hard to believe, but it makes a hell of a difference, not only when it comes to top speed, but also when it comes to overall handling.

Now let’s move on to the driving part. Mastering the art of rallying is certainly no easy task, and you’ll notice it right from the start of the initial free roaming mode. Keeping your car on the road very often comes down to the perfect combination of the standard brake and the handbrake applied just at the right time, especially if you are aiming for a better time.

Handling is pretty decent, and it shows that the art of rallying doesn’t necessarily offer an arcade experience. And, more importantly, each car comes with its own handling feedback, so you’ll notice the bad (you know, the MINI Cooper) takes turns more efficiently than the the mountain (the escort).

But speaking of shortening, this is something you should always pay a lot of attention to. This is because getting off the road a bit can give you a 5 second penalty, and in some cases the game really feels a bit hit and miss when it comes to that penalty.

So in essence, the art of rallying promotes the concept of fair racing, instead focusing on what matters most: keeping the car under control, staying on the tarmac all the time, and taking skillful turns.

The career mode is the one that’s quite engaging, letting you go through a series of stages, potentially unlocking new cars and liveries. And again, the more you play, the more the art of rallying grows in you, and at the end of the day you should be able to control the cars even more easily overall.

rally art


  • Handling in real life
  • Great soundtrack
  • Beautiful graphics
  • Demanding career mode

The bad

  • Buggy penalty system
  • Some cars are really hard to control


art or rally is based on a concept that is more reminiscent of mobile games but makes so much sense on a next-gen console like the PlayStation 5. It features a really good combination of low-poly graphics, cool music and of cars that make it so much fun to just drive on famous tracks around the world.

The game just tries to highlight what’s fun about racing games, although it’s important to know exactly what to expect when you install it.

The art of rallying is by no means meant to be an alternative to Need for Speed ​​or Forza, although it borrows some simulation ideas from those titles. For example, the way the cars behave and the different settings for each model (which I think are quite precise at times) reminds me of racing sims, allowing motor racing fanatics to enjoy the overall experience. on a console.

It’s a fun racing game, there’s no doubt about it, and the thing that probably needs to be improved is the way the 5 second penalty is imposed when trying to cut a turn.

As anyone who enjoys racing should already know, cutting corners is a mandatory concept in this world, as it theoretically helps to maximize speed by generating less friction. In other words, you brake less, so the speed is higher, which at the end of the race means a better time.

Of course, the art of rallying is all about the fun of rallying, but if it emphasizes car handling and other simulation-inspired elements, it should also refine the cornering system. It’s not cheating, it’s just a way to improve your running times.

Other than that, there is no doubt that the PS5 version of the art of rallying only makes the game more enjoyable. There’s not much you’ll get in terms of graphics, especially from the low-poly system it uses, but the aforementioned mix makes it a nice way to get a taste of historic racing.

Revision code provided by the publisher.

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About Oscar L. Smith

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